2.20.2005

Codemonkey session, February 20

Another codemonkey session in the CSUG lab. We've encountered some problems with our game running very slow. Aside from the fact that the CSUG computers run like frozen molasses, we are still trying to pinpoint the problem. It may have to do with drawing too many objects on screen at once... this is definitely not good.

We've made progress here and there with edge handling, console commands, and camera following, but we definitely have to deal with the speed of the game before we can make any big steps.

1 Comments:

Blogger Mag Roader said...

I doubt that drawing too many images would cause the CSUGLab comps to run slowly. Try out lab 3, without any collisions, and give it several thousand shells. You shouldn't get any slowdown there, and that's a lot of stuff being drawn.

I've seen some slowdown problems dealing with creating objects on the fly or passing large structures around rather than pointers to them. Think you might be doing any of that?

9:38 PM  

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